They also have a wide selection of air units for assault the Yak-9 plane armed with machine guns for strafing infantry and light structures, MiG-23 strike fighter (though erroneously depicted as a MiG-29 in cut-scenes) whose missiles are suited for heavily armored vehicles and buildings, and Mi-24 Hind helicopter gunship whose YakB rotary gun is effective against light and heavy targets the unprotected Yak-9 and MiG are designed for hit-and-run attacks as they release their payload all at once, while the armored Hind can remain in combat longer and unleashes its firepower more gradually. It is normally invisible except when surfacing to attack when it is vulnerable to destroyers and gunboats. The Soviets' main weakness is at sea their only offensive naval unit is the submarine (produced in the Submarine pen), which only exists to counter Allied warships and gain intelligence. The Soviets also have superior defensive capabilities against ground attacks, with Flame Towers (guard towers outfitted with heavy flamethrowers) and weaponized Tesla coils, with the latter being able to destroy most Allied armour in 1-2 hits, although it has very high power consumption and cannot function without a sufficient and continuous supply of electricity. The Soviets' vehicles tend to be more durable and powerful than Allied vehicles, but are usually slower-moving and more expensive. In-game beta screenshot of a Soviet base on the PC version. ![]() Red Alert requires each player to use their side's strengths in order to compensate for their weaknesses, in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides have units with similar abilities and rely on outnumbering or possessing a better-balanced force than their opponent. The game features two factions with differing styles of play. In addition to the single-player and multiplayer campaigns, Red Alert includes a map editor and the bonus software Westwood Chat. if an Allied player captures a Soviet war factory, they can produce Soviet units like the Mammoth Tank). An opponents' critical damaged structures can be captured with the use of engineers, allowing the player to produce units from that structure even if not part of one's own faction (i.e. While building a base, a player has to construct power plants to keep up with the growing demands of electricity, otherwise high-powered installations such as radar and Tesla Coils will not function so power plants are often the first to be targeted in a base attack. Resource management, including acquiring ore quickly to build up one's own forces as well as denial of ore to opponents, is often key to victory. ![]() Players can build additional ore refineries and ore trucks to mine these resources faster, however excess unspent credits require storage in special 'ore silos' that can be constructed. Rare gems are worth significantly more credits, but unlike ores, they do not regenerate within the map. Players mine resources (consisting of ores and gems, as the Tiberium mineral in the regular C&C series has not yet arrived on Earth), which are processed into credits to make in-game purchases including building structures, produce vehicles, training troops, and making repairs. Players can queue commands, create unit groups that can be selected by a number key, and control numerous units at a time. The single-player campaign is complemented by live-action cinematic sequences. The objective stays the same but the map layout differs. Like Tiberian Dawn, the game has split routes for most missions. 7.1 Counterstrike and The Aftermath (1997).The Command & Conquer Remastered Collection, released on June 5, 2020, through the services Origin and Steam, contains a graphically rebuilt Red Alert, the expansions Counterstrike and The Aftermath, additional missions and briefing videos that were exclusive to the PlayStation's Retaliation port, and an unlockable gallery of unused and "making-of" materials. On August 31, 2008, Electronic Arts, who acquired Westwood Studios in 1998, rendered Command & Conquer: Red Alert freeware. ![]() ![]() The PlayStation version was also re-released as a download on the PlayStation Network for PlayStation Portable and PlayStation 3. It was initially available for PC ( MS-DOS and Windows 95 versions included in one package) and was subsequently ported to PlayStation. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland. Command & Conquer: Red Alert is a real-time strategy video game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive Entertainment in 1996.
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